Post by Miriam Rademaker on Sept 20, 2015 19:13:55 GMT -6
Tell us about yourself, if you please.
Name/alias: Lockheed
Age: 23
How long have you been RPing? 10 years, jesus christ
Do you have any other characters on the site? Ashe, Atticus, and Arkadiy
Your character: bare bones.
Name: Miriam Rademaker
Age: 35
Location: Sanctum Headquarters
Immune or Carrier? Immune
Skills:
Tactile Foresight - upon touching someone, Miriam can look into the future from that person's perspective. The outcome that she sees is the most likely one based on the individual's nature.
Gift of Asclepius - another touch-based skill, this allows Miriam to donate her metabolic energy to another person to accelerate their healing. This is very taxing, and Miriam can't use it on herself.
Status: single
Face Claim: Jamie Brewer
Picture:
Brief appearance description: With her petite form and soft, youthful face, Miriam is often mistaken for being younger than she is. Her gray-blue eyes, though small, project undiminished good will even now. Her dark hair has grown long over the years, and will fall into prominent waves if Miriam doesn't manage it. Since she was lucky enough to have remained fairly sheltered, Miriam has little muscle on her, and what calluses she has on her hands are from gardening.
Let's really get inside their head...
Personality: Miriam is a gentle soul, drawn towards caring for others since she was a child. She feels the pain of others acutely, and always offers a helping hand or a shoulder to cry on, even when she doesn't know the other person very well. Miriam believes that everyone should make an effort to get along, and the best way to do this is by treating each person like they're already a friend. This indiscriminate kindness has left her vulnerable on multiple occasions. Were it not for the protection of others, Miriam would not have fared well after the virus. Yet still she reaches out, again and again, trying to relieve the suffering of others whenever possible. In her mind, it's the only thing worth doing.
Many would call Miriam childish because of this, and while she does exude a kind of innocence, she is far from ignorant. Miriam is aware that life is not all sunshine and rainbows, though any harshness directed towards her will make her highly upset. But once she recovers, she becomes even more persistent in her compassion. She is determined to counteract all the bad things in the world; one good deed at a time, if she has to. In a similar fashion, Miriam never shies away from hard work. Even the most menial of tasks are worth the time and effort if they make life better; she can often be found helping the rank and file cultists with their daily activities. Like a river carves out a canyon over millenia, so does Miriam grind away at chores, projects, and whatever else needs doing.
Despite her hardworking nature, Miriam can also be playful and a tad mischievous. She tends to tease people she's particularly fond of, and will play harmless pranks when she has the time to set them up. While none of what she does is out of malice, she enjoys surprising people with a level of cleverness that they don't expect from her. Miriam's sense of humor has insulated her from the grim attitudes that most of the Sanctum members possess; if she thinks someone is getting too serious, she'll try to joke with them to bring the mood back up.
Likes:
board games
animals
gardening
knitting
cooperation
feeling helpful
Dislikes:
hot weather
violence
messes
salty food
when people give up
being touched without her permission
Strengths:
compassionate
optimistic
resolute
Weaknesses:
gullible
sensitive
no combat skills
Fears:
being separated from the Sanctum
being forced to hurt someone
health problems due to Down Syndrome
Family:
Father: Noah Rademaker - deceased
Mother: Charlotte Rademaker (neƩ Strohkirch) - Infected
Sister: Ruby Rademaker - deceased
History:
Life in the Peoria household where Miriam grew up was marked by a combination of warmth and loneliness. Her father, Noah, was loving and light-hearted with both his daughters, delighting in everything they did. Her mother, Charlotte, was more somber, but she was the one to teach Miriam the importance of respect and compassion through example. Though Ruby was six years older than her, she would play with Miriam after dinner and listen to her chatter with a smile. Much of the time, though, Miriam was on her own. Noah worked long hours managing a local men's clothing store, and her middle-school teaching job kept Charlotte busy throughout the school year. Children at school would either make fun of Miriam for her disability or treat her with polite distance--no one was close enough with her to merit visits. Even Ruby, as she grew older, turned her focus toward school and her social life instead of spending time with her sister.
When she only had herself to keep her company, Miriam occupied herself with her hobbies. She took to gardening, aided by her mother during the summer until she could take care of the small plots in the backyard on her own. She also learned to knit, and selling her creations online helped her bring in some money after graduating high school. Online, she also discovered communities of other people with Down Syndrome, and here was where she made her first friends. But despite all the ways she had to fill her life, she still found herself missing the days where Ruby and she could spend hours together.
The morning before the Mange Virus reached Peoria, Ruby was spending time with Miriam--at her father's funeral. Though the country was growing increasingly panicked, any doomsday still seemed far enough away that they could take the time to lay their father to rest. As they left the graveyard, Ruby agreed to stay the night at the house; their mother stayed behind to speak with the minister and mourners for another hour. And in that hour was the difference between safety and peril.
Miriam and Ruby soon received a phone call that their mother had been admitted into the hospital after getting into a car crash. But, since it was suspected that one of the members of the crash had contracted the Mange, they were advised to stay home and wait for further updates. So they waited. When no one had called by the next morning, the girls began to worry. Local radio and television confirmed their fears: the Mange had spread to their home. Suited up with a surgical mask and gloves, Ruby ventured outside to loot what she could from the stores. With the food and supplies she managed to snatch, the two sisters hunkered down in their home. More than once, Ruby had to hold Miriam back from answering the door when someone would knock, begging to be let in, pleading for anything that they could spare. "Please, Miri," she'd whisper. "We have to stay safe."
The doors stayed locked and the windows stayed shut for a year. When they first opened again, Ruby insisted that she be the only one to leave the house. In her makeshift protective gear, she scouted out the remains of Peoria while Miriam remained, knitting compulsively in the living room and peeking through the blinds at their overgrown garden. When Ruby finally deemed it safe enough for her to emerge, the first thing Miriam did was clear out the weeds and revitalize the plots of vegetables.
She never suspected that her body was slowly changing due to exposure to the virus, not until the day that she and Ruby went to forage together for the first time. Ruby cut her palm on broken glass, and as Miriam rubbed her sister's arm, staring at the wound and wishing she could help Ruby feel better, the blood flow stopped. Miriam could see the clots forming just before her vision went dim, and Ruby had to catch her to keep her from falling to the sidewalk. They decided to go home empty-handed rather than stay out while they were vulnerable--but every time Ruby was injured after that, Miriam would rest her hands on her sister's shoulders and wish. She gained more stamina the more she practiced, happy to be able to take care of her sister in this respect.
But Miriam's powers had a limit, as she found when they were searching the second level of a boutique for anything they could use. One area of the floor next to a shattered window had sustained water damage, and the wood collapsed under Ruby. Miriam rushed to the ground floor to help, laying hands on her sister's twisted body, but though the minor injuries healed, blood kept bubbling up from Ruby's lips. Miriam rocked back and forth, chanting oh no oh no oh no, fighting against the black spots swimming across her view. Her body wilted over her sister's, head resting on her chest, and in her last few moments of consciousness, Miriam saw a man enter the ruined store. He drew closer to them, and she wrung up enough energy to speak.
"Please, please help her, it's not working, it isn't..."
The man crouched next to her, a faint smile on his face as he watched one of Ruby's scrapes stitch shut. As Miriam's eyes closed, she heard his smooth voice: "That's quite a talent you have there..."
When Miriam woke, it was on a cot in Sanctum territory. The man from the store was sitting next to her again, and he introduced himself as Cain. He began explaining to her that the Sanctum had taken her in after her sister had gone missing, that they would be her family now, and that soon Miriam would meet someone very special. Disoriented and weak as she was, Miriam's memories bent to Cain's will, and she followed him to a small clearing. There was a crowd gathered there, faces turned towards a makeshift pulpit where Clementine was delivering one of her manic sermons. Being in her presence was like opening the door of an oven, and Miriam's membership in the Sanctum of the Possessor was secured.
Miriam became a workhorse for her healing powers, pushed to her limits every day. Though she was blatantly being used, Miriam never argued, believing that she had to do everything in her power to help the forces of good--the Sanctum. Her new family. They had every ounce of her trust. So she didn't hesitate to tell Cain when, while patting a cultist's hand to reassure them that their wound would heal, her perspective switched to that of the cultist's. But she didn't see their current surroundings; she saw miles of road. Highway signs pointing the way to Chicago. A white deer walking between the trees of an overgrown forest.
Miriam's new gift merited a change in policy. She began working closely with Clementine to plan their route, foreseeing where to find groups of Immunes and how to avoid bandits on their steady march towards Chicago. After Tobias's fortuitous arrival at their base, Clementine gave her another directive: search for the people who would become the other Marionettes. Miriam was promoted to a Marionette herself, taking on the pseudonym of Touch and the brand of an open palm on the back of her neck. While she isn't used for healing as much as before, she still tries to help the cultists whenever possible. If you were to ask her, she'd say that she couldn't imagine doing anything else.
What do you think of this situation? It could be worse.
RP sample: wow no I'm pretty sure I've proved myself
Name/alias: Lockheed
Age: 23
How long have you been RPing? 10 years, jesus christ
Do you have any other characters on the site? Ashe, Atticus, and Arkadiy
Your character: bare bones.
Name: Miriam Rademaker
Age: 35
Location: Sanctum Headquarters
Immune or Carrier? Immune
Skills:
Tactile Foresight - upon touching someone, Miriam can look into the future from that person's perspective. The outcome that she sees is the most likely one based on the individual's nature.
Gift of Asclepius - another touch-based skill, this allows Miriam to donate her metabolic energy to another person to accelerate their healing. This is very taxing, and Miriam can't use it on herself.
Status: single
Face Claim: Jamie Brewer
Picture:
Brief appearance description: With her petite form and soft, youthful face, Miriam is often mistaken for being younger than she is. Her gray-blue eyes, though small, project undiminished good will even now. Her dark hair has grown long over the years, and will fall into prominent waves if Miriam doesn't manage it. Since she was lucky enough to have remained fairly sheltered, Miriam has little muscle on her, and what calluses she has on her hands are from gardening.
Let's really get inside their head...
Personality: Miriam is a gentle soul, drawn towards caring for others since she was a child. She feels the pain of others acutely, and always offers a helping hand or a shoulder to cry on, even when she doesn't know the other person very well. Miriam believes that everyone should make an effort to get along, and the best way to do this is by treating each person like they're already a friend. This indiscriminate kindness has left her vulnerable on multiple occasions. Were it not for the protection of others, Miriam would not have fared well after the virus. Yet still she reaches out, again and again, trying to relieve the suffering of others whenever possible. In her mind, it's the only thing worth doing.
Many would call Miriam childish because of this, and while she does exude a kind of innocence, she is far from ignorant. Miriam is aware that life is not all sunshine and rainbows, though any harshness directed towards her will make her highly upset. But once she recovers, she becomes even more persistent in her compassion. She is determined to counteract all the bad things in the world; one good deed at a time, if she has to. In a similar fashion, Miriam never shies away from hard work. Even the most menial of tasks are worth the time and effort if they make life better; she can often be found helping the rank and file cultists with their daily activities. Like a river carves out a canyon over millenia, so does Miriam grind away at chores, projects, and whatever else needs doing.
Despite her hardworking nature, Miriam can also be playful and a tad mischievous. She tends to tease people she's particularly fond of, and will play harmless pranks when she has the time to set them up. While none of what she does is out of malice, she enjoys surprising people with a level of cleverness that they don't expect from her. Miriam's sense of humor has insulated her from the grim attitudes that most of the Sanctum members possess; if she thinks someone is getting too serious, she'll try to joke with them to bring the mood back up.
Likes:
board games
animals
gardening
knitting
cooperation
feeling helpful
Dislikes:
hot weather
violence
messes
salty food
when people give up
being touched without her permission
Strengths:
compassionate
optimistic
resolute
Weaknesses:
gullible
sensitive
no combat skills
Fears:
being separated from the Sanctum
being forced to hurt someone
health problems due to Down Syndrome
Family:
Father: Noah Rademaker - deceased
Mother: Charlotte Rademaker (neƩ Strohkirch) - Infected
Sister: Ruby Rademaker - deceased
History:
Life in the Peoria household where Miriam grew up was marked by a combination of warmth and loneliness. Her father, Noah, was loving and light-hearted with both his daughters, delighting in everything they did. Her mother, Charlotte, was more somber, but she was the one to teach Miriam the importance of respect and compassion through example. Though Ruby was six years older than her, she would play with Miriam after dinner and listen to her chatter with a smile. Much of the time, though, Miriam was on her own. Noah worked long hours managing a local men's clothing store, and her middle-school teaching job kept Charlotte busy throughout the school year. Children at school would either make fun of Miriam for her disability or treat her with polite distance--no one was close enough with her to merit visits. Even Ruby, as she grew older, turned her focus toward school and her social life instead of spending time with her sister.
When she only had herself to keep her company, Miriam occupied herself with her hobbies. She took to gardening, aided by her mother during the summer until she could take care of the small plots in the backyard on her own. She also learned to knit, and selling her creations online helped her bring in some money after graduating high school. Online, she also discovered communities of other people with Down Syndrome, and here was where she made her first friends. But despite all the ways she had to fill her life, she still found herself missing the days where Ruby and she could spend hours together.
The morning before the Mange Virus reached Peoria, Ruby was spending time with Miriam--at her father's funeral. Though the country was growing increasingly panicked, any doomsday still seemed far enough away that they could take the time to lay their father to rest. As they left the graveyard, Ruby agreed to stay the night at the house; their mother stayed behind to speak with the minister and mourners for another hour. And in that hour was the difference between safety and peril.
Miriam and Ruby soon received a phone call that their mother had been admitted into the hospital after getting into a car crash. But, since it was suspected that one of the members of the crash had contracted the Mange, they were advised to stay home and wait for further updates. So they waited. When no one had called by the next morning, the girls began to worry. Local radio and television confirmed their fears: the Mange had spread to their home. Suited up with a surgical mask and gloves, Ruby ventured outside to loot what she could from the stores. With the food and supplies she managed to snatch, the two sisters hunkered down in their home. More than once, Ruby had to hold Miriam back from answering the door when someone would knock, begging to be let in, pleading for anything that they could spare. "Please, Miri," she'd whisper. "We have to stay safe."
The doors stayed locked and the windows stayed shut for a year. When they first opened again, Ruby insisted that she be the only one to leave the house. In her makeshift protective gear, she scouted out the remains of Peoria while Miriam remained, knitting compulsively in the living room and peeking through the blinds at their overgrown garden. When Ruby finally deemed it safe enough for her to emerge, the first thing Miriam did was clear out the weeds and revitalize the plots of vegetables.
She never suspected that her body was slowly changing due to exposure to the virus, not until the day that she and Ruby went to forage together for the first time. Ruby cut her palm on broken glass, and as Miriam rubbed her sister's arm, staring at the wound and wishing she could help Ruby feel better, the blood flow stopped. Miriam could see the clots forming just before her vision went dim, and Ruby had to catch her to keep her from falling to the sidewalk. They decided to go home empty-handed rather than stay out while they were vulnerable--but every time Ruby was injured after that, Miriam would rest her hands on her sister's shoulders and wish. She gained more stamina the more she practiced, happy to be able to take care of her sister in this respect.
But Miriam's powers had a limit, as she found when they were searching the second level of a boutique for anything they could use. One area of the floor next to a shattered window had sustained water damage, and the wood collapsed under Ruby. Miriam rushed to the ground floor to help, laying hands on her sister's twisted body, but though the minor injuries healed, blood kept bubbling up from Ruby's lips. Miriam rocked back and forth, chanting oh no oh no oh no, fighting against the black spots swimming across her view. Her body wilted over her sister's, head resting on her chest, and in her last few moments of consciousness, Miriam saw a man enter the ruined store. He drew closer to them, and she wrung up enough energy to speak.
"Please, please help her, it's not working, it isn't..."
The man crouched next to her, a faint smile on his face as he watched one of Ruby's scrapes stitch shut. As Miriam's eyes closed, she heard his smooth voice: "That's quite a talent you have there..."
When Miriam woke, it was on a cot in Sanctum territory. The man from the store was sitting next to her again, and he introduced himself as Cain. He began explaining to her that the Sanctum had taken her in after her sister had gone missing, that they would be her family now, and that soon Miriam would meet someone very special. Disoriented and weak as she was, Miriam's memories bent to Cain's will, and she followed him to a small clearing. There was a crowd gathered there, faces turned towards a makeshift pulpit where Clementine was delivering one of her manic sermons. Being in her presence was like opening the door of an oven, and Miriam's membership in the Sanctum of the Possessor was secured.
Miriam became a workhorse for her healing powers, pushed to her limits every day. Though she was blatantly being used, Miriam never argued, believing that she had to do everything in her power to help the forces of good--the Sanctum. Her new family. They had every ounce of her trust. So she didn't hesitate to tell Cain when, while patting a cultist's hand to reassure them that their wound would heal, her perspective switched to that of the cultist's. But she didn't see their current surroundings; she saw miles of road. Highway signs pointing the way to Chicago. A white deer walking between the trees of an overgrown forest.
Miriam's new gift merited a change in policy. She began working closely with Clementine to plan their route, foreseeing where to find groups of Immunes and how to avoid bandits on their steady march towards Chicago. After Tobias's fortuitous arrival at their base, Clementine gave her another directive: search for the people who would become the other Marionettes. Miriam was promoted to a Marionette herself, taking on the pseudonym of Touch and the brand of an open palm on the back of her neck. While she isn't used for healing as much as before, she still tries to help the cultists whenever possible. If you were to ask her, she'd say that she couldn't imagine doing anything else.
What do you think of this situation? It could be worse.
RP sample: wow no I'm pretty sure I've proved myself